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Ultimate effects

Seven effects, one per core stat. Each requires that stat at 150 or higher.

Each is an on/off flag; the values consumers apply come from the game’s parameter tables.

AttackDamageKi damage
Skills+6%+6%
Strong attacks+6%+6%
Grapple, Final Blow+15%none
Quick attacksnonenone

Grapple and Final Blow also grant Increased Damage Dealt: +20% for 20s, no stacking. Repeats refresh it.

Regenerates max Life lost to Life Corrosion. The gate is lost max HP > 0, so it does nothing at full max Life. It does not affect ordinary healing: the current-HP regeneration path in the same function is disabled by a parameter.

Once fully restored, grants Increased Damage Dealt: +25% for 30s.

PathDamage
Onmyo Magic+50%
Summoning Seals+50%
Guardian Spirit Skillsnone

Measured in game: seal damage 2005 to 3007 with only the scroll swapped.

EffectValue
Spirit Force consumption-20%
Status ailment buildup, Guardian Spirit Skills+50%

The ailment bonus does not raise weapon damage. It feeds an accumulation channel, separate from the damage total.

EffectValue
Ki consumption for attacks-20%
Ki recovery speed penaltieshalved

The recovery effect restores half the gap between the current value and its reference, and only when below reference.

The Ki cost reduction applies behind an attack-type check, so it does not cover every action.

+10% to two gauges: Ninjutsu gauge in Samurai Style, Arts gauge in Ninja Style.

The gauge names come from the item description. The effect itself applies to two separate gauge values.

Unlocks Rank AA for Agility and Toughness. No percentage exists for this one. It lifts a ceiling in a rank tier function.