Ultimate effects
Seven effects, one per core stat. Each requires that stat at 150 or higher.
Each is an on/off flag; the values consumers apply come from the game’s parameter tables.
Strength
Section titled “Strength”| Attack | Damage | Ki damage |
|---|---|---|
| Skills | +6% | +6% |
| Strong attacks | +6% | +6% |
| Grapple, Final Blow | +15% | none |
| Quick attacks | none | none |
Grapple and Final Blow also grant Increased Damage Dealt: +20% for 20s, no stacking. Repeats refresh it.
Constitution
Section titled “Constitution”Regenerates max Life lost to Life Corrosion. The gate is lost max HP > 0, so
it does nothing at full max Life. It does not affect ordinary healing: the
current-HP regeneration path in the same function is disabled by a parameter.
Once fully restored, grants Increased Damage Dealt: +25% for 30s.
| Path | Damage |
|---|---|
| Onmyo Magic | +50% |
| Summoning Seals | +50% |
| Guardian Spirit Skills | none |
Measured in game: seal damage 2005 to 3007 with only the scroll swapped.
Intellect
Section titled “Intellect”| Effect | Value |
|---|---|
| Spirit Force consumption | -20% |
| Status ailment buildup, Guardian Spirit Skills | +50% |
The ailment bonus does not raise weapon damage. It feeds an accumulation channel, separate from the damage total.
| Effect | Value |
|---|---|
| Ki consumption for attacks | -20% |
| Ki recovery speed penalties | halved |
The recovery effect restores half the gap between the current value and its reference, and only when below reference.
The Ki cost reduction applies behind an attack-type check, so it does not cover every action.
+10% to two gauges: Ninjutsu gauge in Samurai Style, Arts gauge in Ninja Style.
The gauge names come from the item description. The effect itself applies to two separate gauge values.
Stamina
Section titled “Stamina”Unlocks Rank AA for Agility and Toughness. No percentage exists for this one. It lifts a ceiling in a rank tier function.