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Grace effects

Values are at the Avg. Lv. 170 cap. Only the Life tier scales with gear level (+320 at Lv 0), in flat Life points.

PiecesEffectShown in game
2Life+422
3Defense+100
4Auto Life Recovery (Deflect and Evade)no number
5Decreased Elemental Damage Taken (Guarding)+60
6Guard Ki Consumption-15.0%
7Rock Solidno number

The 5 piece is a flat value despite the name. The 4 piece grants an unidentified Status Enhancement after a successful Deflect or Evade.

Granted only by the 7 piece tier; not rollable on gear, no other source. Max 9 stacks, three effects at once:

Stacks123456789
Melee damage+10%+14%+18%+22%+25%+28%+30%+32%+36%
Guard Ki cost-4%-6%-8%-10%-12%-14%-16%-18%-20%
Elemental damage guarding-4%-6%-8%-10%-12%-14%-16%-18%-20%

Gain: +1 per melee attack shortly after guarding. Loss: 1 stack when hit without guarding.

PiecesEffectShown in game
2Life+422
3Faster Movement (Dodge Attack)no number
4Faster Ki Recovery (Dodge Attack)no number
5Dodge Range Upno number
6Dodge Ki Consumption-25.0%
7Death Dancerno number

The 3 and 4 piece flags trigger when a Dodge Attack hits an enemy; the 5 piece extends dodge distance.

Granted only by the 7 piece tier; not rollable on gear, no other source. Max 9 stacks, melee damage only:

Stacks123456789
Damage+7%+14%+20%+25%+29%+32%+35%+37%+41%

Gain: +1 per melee attack after 3 seconds without taking damage. Loss: 2 stacks when hit, 1 if you guard the hit.

Death Dancer is higher at cap than Rock Solid, which ramps faster at low stacks.

PiecesEffectShown in game
2Life+422
3Damage Received (Negative Effect)-15.0%
4Amrita Gauge Charge (Ailing)+20.0%
5Ki Consumption for Movement (Negative Effects)-24.0%
6Extended Negative Effectsno number
7Damage Bonus (Negative Effects)rank AAA

In-game descriptions:

EffectDescription
LifeIncreases your Life.
Damage Received (Negative Effect)Reduces damage received when afflicted with a Negative Effect.
Amrita Gauge Charge (Ailing)Uses Amrita obtained from enemies to charge your Amrita Gauge at a faster rate when afflicted with a status ailment.
Ki Consumption for Movement (Negative Effects)Reduces Ki consumption for movements when afflicted with a Negative Effect.
Extended Negative EffectsExtends the duration of Negative Effects that you are afflicted with.
Damage Bonus (Negative Effects)Increases damage dealt by melee attacks in proportion to the number of Negative Effects you are afflicted with.

Rank AAA on the 7 piece is the highest any set bonus in the game reaches.

Melee damage scales with the number of Negative Effects on you; the rank is flat at every gear level.

Negative Effects on you0123456 or more
Melee damagenone+12.5%+17.5%+22.5%+27.5%+37.5%+47.5%

The curve plateaus at 6 afflictions.

  • Your own Negative Effects, not the enemy’s. The sibling effect Arts Damage (Enemy Negative Effects) counts the other side.
  • One per status category: two stacks of the same affliction count as one. Categories are the conflict groups.
  • Enhancements never count.
  • Melee attacks only, on the additive channel of both the physical and elemental halves of the damage total: it stacks with other damage bonuses rather than multiplying against them.
  • Without the set no rank is stored and the bonus is skipped, not applied at the bottom rank.

Rank and affliction count index one shared table; every source of Damage Bonus (Negative Effects) reads the same grid.

Rank123456 or more
AAA++14.0%+19.0%+24.0%+29.0%+39.0%+49.0%
AAA+12.5%+17.5%+22.5%+27.5%+37.5%+47.5%
AAA-+11.0%+16.0%+21.0%+26.0%+36.0%+46.0%
AA++9.5%+14.5%+19.5%+24.5%+34.5%+44.5%
AA+8.0%+13.0%+18.0%+23.0%+33.0%+43.0%
AA-+6.5%+11.5%+16.5%+21.5%+31.5%+41.5%
A++5.0%+10.0%+15.0%+20.0%+30.0%+40.0%
A+4.5%+9.5%+14.5%+19.5%+29.5%+39.5%
A-+4.0%+9.0%+14.0%+19.0%+29.0%+39.0%
B++3.5%+8.5%+13.5%+18.5%+28.5%+38.5%
B+3.0%+8.0%+13.0%+18.0%+28.0%+38.0%
B-+2.5%+7.5%+12.5%+17.5%+27.5%+37.5%
C++2.0%+7.0%+12.0%+17.0%+27.0%+37.0%
C+1.5%+6.5%+11.5%+16.5%+26.5%+36.5%
C-+1.15%+6.0%+11.0%+16.0%+26.0%+36.0%
D++1.1%+5.5%+10.5%+15.5%+25.5%+35.5%
D+1.05%+5.0%+10.0%+15.0%+25.0%+35.0%
D-+1.0%+4.5%+9.5%+14.5%+24.5%+34.5%

Zero afflictions is zero at every rank. Ranks step 0.5 points below A+ and 1.5 above. Rows cover the usable rank ladder.

Compared with Seven Misfortunes, Eight Hardships

Section titled “Compared with Seven Misfortunes, Eight Hardships”

A fixed set with the same Negative Effect kit at lower values and earlier tiers:

EffectSeven Misfortunes, Eight HardshipsGrace of Magatsuhi
Damage Received (Negative Effect)2 pieces, -7.4% at Lv 1703 pieces, -15.0%
Extended Negative Effects3 pieces, one fifth of Magatsuhi’s value6 pieces
Damage Bonus (Negative Effects)4 pieces, B+ at Lv 0 rising to A+ at Lv 1707 pieces, AAA at any level

Extended Negative Effects stores +100% Negative Effect duration on the usual percentage scale, against +20% for Seven Misfortunes, Eight Hardships. How the duration is applied is unconfirmed. The field is separate from the ordinary Negative Effects Duration stat.

Set bonuses are in entry_0227, one 216 byte record per set holding six 24 byte tier blocks of {piece count, effect key, subtype, base value, scale}. The displayed number is base + scale * level / 50, rounded, with level capped at 170.

Graded damage curves are in entry_1119, one record per affliction count with 18 float columns indexed by rank. Damage Bonus (Negative Effects) is curve 13751.