Grace effects
Values are at the Avg. Lv. 170 cap. Only the Life tier scales with gear level (+320 at Lv 0), in flat Life points.
Grace of Acala
Section titled “Grace of Acala”| Pieces | Effect | Shown in game |
|---|---|---|
| 2 | Life | +422 |
| 3 | Defense | +100 |
| 4 | Auto Life Recovery (Deflect and Evade) | no number |
| 5 | Decreased Elemental Damage Taken (Guarding) | +60 |
| 6 | Guard Ki Consumption | -15.0% |
| 7 | Rock Solid | no number |
The 5 piece is a flat value despite the name. The 4 piece grants an unidentified Status Enhancement after a successful Deflect or Evade.
Rock Solid
Section titled “Rock Solid”Granted only by the 7 piece tier; not rollable on gear, no other source. Max 9 stacks, three effects at once:
| Stacks | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| Melee damage | +10% | +14% | +18% | +22% | +25% | +28% | +30% | +32% | +36% |
| Guard Ki cost | -4% | -6% | -8% | -10% | -12% | -14% | -16% | -18% | -20% |
| Elemental damage guarding | -4% | -6% | -8% | -10% | -12% | -14% | -16% | -18% | -20% |
Gain: +1 per melee attack shortly after guarding. Loss: 1 stack when hit without guarding.
Grace of Ame-no-Uzume
Section titled “Grace of Ame-no-Uzume”| Pieces | Effect | Shown in game |
|---|---|---|
| 2 | Life | +422 |
| 3 | Faster Movement (Dodge Attack) | no number |
| 4 | Faster Ki Recovery (Dodge Attack) | no number |
| 5 | Dodge Range Up | no number |
| 6 | Dodge Ki Consumption | -25.0% |
| 7 | Death Dancer | no number |
The 3 and 4 piece flags trigger when a Dodge Attack hits an enemy; the 5 piece extends dodge distance.
Death Dancer
Section titled “Death Dancer”Granted only by the 7 piece tier; not rollable on gear, no other source. Max 9 stacks, melee damage only:
| Stacks | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| Damage | +7% | +14% | +20% | +25% | +29% | +32% | +35% | +37% | +41% |
Gain: +1 per melee attack after 3 seconds without taking damage. Loss: 2 stacks when hit, 1 if you guard the hit.
Death Dancer is higher at cap than Rock Solid, which ramps faster at low stacks.
Grace of Magatsuhi
Section titled “Grace of Magatsuhi”| Pieces | Effect | Shown in game |
|---|---|---|
| 2 | Life | +422 |
| 3 | Damage Received (Negative Effect) | -15.0% |
| 4 | Amrita Gauge Charge (Ailing) | +20.0% |
| 5 | Ki Consumption for Movement (Negative Effects) | -24.0% |
| 6 | Extended Negative Effects | no number |
| 7 | Damage Bonus (Negative Effects) | rank AAA |
In-game descriptions:
| Effect | Description |
|---|---|
| Life | Increases your Life. |
| Damage Received (Negative Effect) | Reduces damage received when afflicted with a Negative Effect. |
| Amrita Gauge Charge (Ailing) | Uses Amrita obtained from enemies to charge your Amrita Gauge at a faster rate when afflicted with a status ailment. |
| Ki Consumption for Movement (Negative Effects) | Reduces Ki consumption for movements when afflicted with a Negative Effect. |
| Extended Negative Effects | Extends the duration of Negative Effects that you are afflicted with. |
| Damage Bonus (Negative Effects) | Increases damage dealt by melee attacks in proportion to the number of Negative Effects you are afflicted with. |
Rank AAA on the 7 piece is the highest any set bonus in the game reaches.
The 7 piece bonus
Section titled “The 7 piece bonus”Melee damage scales with the number of Negative Effects on you; the rank is flat at every gear level.
| Negative Effects on you | 0 | 1 | 2 | 3 | 4 | 5 | 6 or more |
|---|---|---|---|---|---|---|---|
| Melee damage | none | +12.5% | +17.5% | +22.5% | +27.5% | +37.5% | +47.5% |
The curve plateaus at 6 afflictions.
Counting rules
Section titled “Counting rules”- Your own Negative Effects, not the enemy’s. The sibling effect Arts Damage (Enemy Negative Effects) counts the other side.
- One per status category: two stacks of the same affliction count as one. Categories are the conflict groups.
- Enhancements never count.
- Melee attacks only, on the additive channel of both the physical and elemental halves of the damage total: it stacks with other damage bonuses rather than multiplying against them.
- Without the set no rank is stored and the bonus is skipped, not applied at the bottom rank.
The same effect at other ranks
Section titled “The same effect at other ranks”Rank and affliction count index one shared table; every source of Damage Bonus (Negative Effects) reads the same grid.
| Rank | 1 | 2 | 3 | 4 | 5 | 6 or more |
|---|---|---|---|---|---|---|
| AAA+ | +14.0% | +19.0% | +24.0% | +29.0% | +39.0% | +49.0% |
| AAA | +12.5% | +17.5% | +22.5% | +27.5% | +37.5% | +47.5% |
| AAA- | +11.0% | +16.0% | +21.0% | +26.0% | +36.0% | +46.0% |
| AA+ | +9.5% | +14.5% | +19.5% | +24.5% | +34.5% | +44.5% |
| AA | +8.0% | +13.0% | +18.0% | +23.0% | +33.0% | +43.0% |
| AA- | +6.5% | +11.5% | +16.5% | +21.5% | +31.5% | +41.5% |
| A+ | +5.0% | +10.0% | +15.0% | +20.0% | +30.0% | +40.0% |
| A | +4.5% | +9.5% | +14.5% | +19.5% | +29.5% | +39.5% |
| A- | +4.0% | +9.0% | +14.0% | +19.0% | +29.0% | +39.0% |
| B+ | +3.5% | +8.5% | +13.5% | +18.5% | +28.5% | +38.5% |
| B | +3.0% | +8.0% | +13.0% | +18.0% | +28.0% | +38.0% |
| B- | +2.5% | +7.5% | +12.5% | +17.5% | +27.5% | +37.5% |
| C+ | +2.0% | +7.0% | +12.0% | +17.0% | +27.0% | +37.0% |
| C | +1.5% | +6.5% | +11.5% | +16.5% | +26.5% | +36.5% |
| C- | +1.15% | +6.0% | +11.0% | +16.0% | +26.0% | +36.0% |
| D+ | +1.1% | +5.5% | +10.5% | +15.5% | +25.5% | +35.5% |
| D | +1.05% | +5.0% | +10.0% | +15.0% | +25.0% | +35.0% |
| D- | +1.0% | +4.5% | +9.5% | +14.5% | +24.5% | +34.5% |
Zero afflictions is zero at every rank. Ranks step 0.5 points below A+ and 1.5 above. Rows cover the usable rank ladder.
Compared with Seven Misfortunes, Eight Hardships
Section titled “Compared with Seven Misfortunes, Eight Hardships”A fixed set with the same Negative Effect kit at lower values and earlier tiers:
| Effect | Seven Misfortunes, Eight Hardships | Grace of Magatsuhi |
|---|---|---|
| Damage Received (Negative Effect) | 2 pieces, -7.4% at Lv 170 | 3 pieces, -15.0% |
| Extended Negative Effects | 3 pieces, one fifth of Magatsuhi’s value | 6 pieces |
| Damage Bonus (Negative Effects) | 4 pieces, B+ at Lv 0 rising to A+ at Lv 170 | 7 pieces, AAA at any level |
The 6 piece tier
Section titled “The 6 piece tier”Extended Negative Effects stores +100% Negative Effect duration on the usual percentage scale, against +20% for Seven Misfortunes, Eight Hardships. How the duration is applied is unconfirmed. The field is separate from the ordinary Negative Effects Duration stat.
Tables
Section titled “Tables”Set bonuses are in entry_0227, one 216 byte record per set holding six 24
byte tier blocks of {piece count, effect key, subtype, base value, scale}.
The displayed number is base + scale * level / 50, rounded, with level capped
at 170.
Graded damage curves are in entry_1119, one record per affliction count with
18 float columns indexed by rank. Damage Bonus (Negative Effects) is curve
13751.