Stone of Penance · 09-02 patch 2.01
Compare +0 through +9
Section titled “Compare +0 through +9”Stone effects relative to having no active stone
| Stone | Life* | Damage | Divine bonus | Level +10 chance† |
|---|
* The Life label is inferred from code and has not been tested in game. Damage applies to both main damage channels. † Chance to add 10 equipment levels, when eligible. Bonuses are percentage points on eligible rolls.
Accessory upgrade calculator
One upgrade attempt, after applying the tier minimum. Formula constants still need verification on this patch.
All eight solo combat fields
Values for the selected enemy profile. Some field names are unverified.
| Stone | Life* | Damage | Stat A | Stat B | Adjustment A | Adjustment B | HP-relative effect | Secondary damage |
|---|
Life, Damage, Stat A/B, HP-relative effect and Secondary damage: ×(1 + raw / 10000). Adjustments A/B: raw / 100, added to their respective fields. Stat A/B depend on enemy type. HP-relative effects scale with maximum Life. The exact meaning of Secondary damage is unverified.
Accessory +value
Section titled “Accessory +value”Let p be the stone +value and a the effective accessory +value.
chance = min(200, max(10 × (p + 1), base + 20 × p − 10 × a))| Tier | Base | Minimum accessory +value applied first | No further +value roll at |
|---|---|---|---|
| 2 | 100 | unchanged | +15 |
| 3 | 200 | +5 | +30 |
| 4 | 300 | +15 | +45 |
Below 100%, the chance applies to a single +1 upgrade. Above 100%, +1 is guaranteed and the excess is the chance of another +1. At 200%, +2 is guaranteed. Each calculation covers one upgrade attempt.
For an Enlightened Divine accessory already at +20, the formula gives:
| Stone | One evaluation |
|---|---|
| +5 | guaranteed +1 |
| +6 | guaranteed +1, 20% chance of +2 total |
| +7 | guaranteed +1, 40% chance of +2 total |
| +8, forced | guaranteed +1, 60% chance of +2 total |
| +9, forced | guaranteed +1, 80% chance of +2 total |
The ceiling check uses the starting accessory +value. A final cap after the roll has not been verified.
Accessory rarity and item level
Section titled “Accessory rarity and item level”For Exotic accessories, the rarity-upgrade chance is:
| Tier | Chance to upgrade rarity |
|---|---|
| 2 | 80%, 90%, 100% at stone +0, +1, +2; then 100% |
| 3 | 100% throughout |
| 4 | 80%, 90%, 100% at stone +0, +1, +2; then 100% |
Tier 2/3 targets Divine. A Divine accessory receives no further rarity roll on those tiers. Tier 4 targets rarity 5; the formula gives a Divine accessory a 100% rarity-upgrade roll even at +0. Existing rarity 5 is excluded.
The upgrade also raises the accessory’s item level
to at least 160/170/180/200 for difficulty codes 2/3/4/5. A separate
rand(100) < stone +value roll adds 10 to that target. A higher existing item
level is preserved. Item level and accessory +value are separate fields.