Skip to content

Stone of Penance · 09-02 patch 2.01

Stone effects relative to having no active stone

StoneLife*DamageDivine bonusLevel +10 chance†

* The Life label is inferred from code and has not been tested in game. Damage applies to both main damage channels. † Chance to add 10 equipment levels, when eligible. Bonuses are percentage points on eligible rolls.

Accessory upgrade calculator

One upgrade attempt, after applying the tier minimum. Formula constants still need verification on this patch.

All eight solo combat fields

Values for the selected enemy profile. Some field names are unverified.

StoneLife*DamageStat AStat BAdjustment AAdjustment BHP-relative effectSecondary damage

Life, Damage, Stat A/B, HP-relative effect and Secondary damage: ×(1 + raw / 10000). Adjustments A/B: raw / 100, added to their respective fields. Stat A/B depend on enemy type. HP-relative effects scale with maximum Life. The exact meaning of Secondary damage is unverified.

Let p be the stone +value and a the effective accessory +value.

chance = min(200, max(10 × (p + 1), base + 20 × p − 10 × a))
TierBaseMinimum accessory +value applied firstNo further +value roll at
2100unchanged+15
3200+5+30
4300+15+45

Below 100%, the chance applies to a single +1 upgrade. Above 100%, +1 is guaranteed and the excess is the chance of another +1. At 200%, +2 is guaranteed. Each calculation covers one upgrade attempt.

For an Enlightened Divine accessory already at +20, the formula gives:

StoneOne evaluation
+5guaranteed +1
+6guaranteed +1, 20% chance of +2 total
+7guaranteed +1, 40% chance of +2 total
+8, forcedguaranteed +1, 60% chance of +2 total
+9, forcedguaranteed +1, 80% chance of +2 total

The ceiling check uses the starting accessory +value. A final cap after the roll has not been verified.

For Exotic accessories, the rarity-upgrade chance is:

TierChance to upgrade rarity
280%, 90%, 100% at stone +0, +1, +2; then 100%
3100% throughout
480%, 90%, 100% at stone +0, +1, +2; then 100%

Tier 2/3 targets Divine. A Divine accessory receives no further rarity roll on those tiers. Tier 4 targets rarity 5; the formula gives a Divine accessory a 100% rarity-upgrade roll even at +0. Existing rarity 5 is excluded.

The upgrade also raises the accessory’s item level to at least 160/170/180/200 for difficulty codes 2/3/4/5. A separate rand(100) < stone +value roll adds 10 to that target. A higher existing item level is preserved. Item level and accessory +value are separate fields.